10 ways Call of Duty needs to change to survive

Call of Duty is still the number one console game to play. That being said, it has been on the back end of many negative opinions across the world. With recent and upcoming games looking to challenge its thrown, it’s obvious that something has to change for the series to continue its growth or even make it sustainable. Disgruntled gamers everywhere have voiced their opinion about the faltering series, but what can be done to resurrect universal praise?

1. Either scrap the campaign or make it better

Call of Duty 2 had an excellent campaign, it's been downhill since then
Call of Duty 2 had an excellent campaign, it’s been downhill since then

Call of Duty did not make it to the number one game out there by offering a spectacular single player experience. In fact, recent campaigns have been pretty terrible and I can only think of one or two in the entire series that would even class as acceptable by todays standards (2 and 4). Their audience doesn’t care about the single player so it’s a choice of making huge improvements or removing it completely. I’m leaning towards the removal of the campaign to make room for changes in the multiplayer. The series has shown it can’t consistently produce a decent single player experience and even when they did it didn’t affect sales. Scrapping the campaign would be a bold move but implementing a completely new multiplayer system is what most players want. With less focus on the campaign it would free up time and resources to give us a kick ass multiplayer experience once again.

2. A fair playing field

Call of Duty is an extremely simple game and part of its appeal is undoubtedly its pick up and play nature. That being said, anyone who is relatively capable can dominate public games and become a ‘pub stomper’. This is not enjoyable for anyone. It’s not enjoyable to those killing with ease and speeding through matches, neither it is enjoyable to those on the receiving end of a beating. There needs to be some kind of skill based system matching players with equal skill. They tried to do something about the lack of balance in games in Black Ops 2, not only was this ineffective but I honestly couldn’t tell the difference. I’m taking more along the lines of a system based on the Halo 2/3 levelling system, where losing a game actually mattered. It’s certainly populated enough to implement such a change and it would get my attention again. Xbox Live once championed their ‘Trueskill’ system and part of the success of Halo early on was because of its ability to match players based on their level of expertise. It may encourage cheating, but the whole progression based ranking is system is terrible and something must give.

3. Playable vehicles

Give me da choppaaaa!
Give me da choppaaaa!

This is where it needs to learn a few things from its rivals. Look at Battlefield and the scale of the maps, it’s made itself bigger and better each time whilst CoD refuses to budge. This is a war game and I expect to see tanks, helicopters, turrets and people carriers but there is nothing to be seen. You could argue that you can get vehicles by earning killstreaks but this alone isn’t good enough. The focus needs to shift from foot combat and they need to integrate playable vehicles in some form. I wouldn’t even mind if they stuck a tank in the middle of the map and it was fair game to everyone, it would add an extra dynamic to the game that would be much needed.

4. Cancel Party chat across all game types

I actually think this should happen in all games but they could make a bold move and bring back the social element to gaming. If they implement ranked game types it could just be used in those and then have a separate social games playlist for those who want to talk with their friends who are not in the game. Party chat may be seen as an essential to some but it ruins the whole multiplayer experience. Talking to random people, sharing tactics, calling out where the enemy is and having a good old rage is what online games so great. FPS games are said to require a great deal of team work so why have a game where nobody talks?

5. Stop releasing yearly installments

Pretty obvious one if you ask the majority of people. Instead of rushing a game out every year then why not just update the current one? There is very little difference between the actual combat and physics from game to game. You could even say that it’s just the theme and locations that change. The maps change based on the single player experience that the new Call of Duty offers. As I stated in my first point, no one gives a hoot about the campaign so there’s very little value in these yearly installments we are used to. Instead of charging us X amount of money for DLC, I would rather pay that money on updates and making the game last a bit longer. It’s got to a point where you feel like you have to buy the new game because all your friends are buying it. After a year the game then becomes dead and offers no re-sale value and you’ve wasted money on DLC you’ll never use again.

6. A new engine is needed

Which Call of Duty is this? Yeah, I can't tell either
Which Call of Duty is this? Yeah, I can’t tell either

Call of Duty has been running on the same engine for too long. Fans have been expecting an upgrade yearly for the past 3 or 4 years and still nothing has changed. Infinity Ward even had the audacity to label the old IW engine as a new engine even though it was yet again, just a tweaked version of the old dog. That old dog needs putting down and a new engine needs to be built from the ground up. Compare this to the CryEngine for example (which continues to be improved upon and new releases are often) and you can understand why fans are disgruntled. Compare Call of Duty 4 to Call of Duty Ghosts and you can see the lack of progression and the overall laziness shown by both Infinity Ward and Treyarch.

7. Bigger maps with more players

This is war, no war is settled with 8 players on either side in a tiny village/landscape. I want to be able fight players on a much larger scale, this is 2014 not 2007 and it’s not acceptable for a game of this nature to continue in the way it wants to. 32 vs 32 with vehicles whilst keeping the fast paced gameplay is not out the question, it’s just the developers can’t be assed trying anything different. I’m not saying that the Battlefield template should be copied but a middle ground needs to be found.

8. Scrap joining mid-game

Again, this goes hand in hand with a ranking system that punishes you for losing. The reason most people quit out in the middle of the game is because there is absolutely no penalty for leaving your team mates fight it out on there own. If a game actually meant something and losing meant you lost something of value then quitting wouldn’t happen. Match up teams accordingly and create closer games and the majority will stay.

9. Increase the amount of damage needed to kill

headshot

A major gripe with hardcore players is the fact that if you see someone first then 90% of the time you will get the kill. There should be more emphasis on headshots too and the damage amount should bea much bigger percentage than what we see right now. A headshot should be worth at least 3 times what a body shot is worth, but at the moment you can aim anywhere as long as you shoot first and get the kill. Whilst this is obviously put in place to help out beginner players, it also shortens the skill gap and turns the game in to mindless running about chancing your luck and connection. If the damage needed to kill an opponent was made twice as much then it’s realistic you could shoot last and still get the kill by being the more skillful player.

10. Stop the back and forth between Infinity Ward and Treyarch

Bring the forces together to take their time and release a game every two years at the most that seriously offers something different and amazing to the fans. I guess the two are trying to out do each other each year with both failing as recent games have been terrible. Stop the greed, stop the laziness and do your job and give us a good game. By ‘good game’ I do not mean the same game in a different scenery, your audience has become tired of your bullshit.

This is a big list and I don’t feel any of the changes will actually happen. It will be the same next year and will still be bought by schoolboys and fools. I predict a steady decline in sales if this happens.

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16 thoughts on “10 ways Call of Duty needs to change to survive”

  1. If these suggestions were implemented into Call of Duty I would probably buy it (Battlefield fan). Party chat should be taken out of Battlefield too. No one is chatting on the PS4 version meaning small squads who are using party chat have a clear advantage. Good article!

    1. It seems a lot of people don’t like party chat, it comes up all the time when I talk about online gaming these days. Maybe I’m just mad because I have have no friends! hahaha. Thanks bro!

  2. You listed a bunch of things I DON’T want in COD. I hate the idea of huge maps and vehicles without them being earned like Killstreaks are. Party chat is great for playing with friends and is a great part of gaming together. Weapon damage is fine and less damage would mean getting killed almost every time you came across multiple enemies because it would take so long to kill each one. Level based matchmaking isn’t any good either. It makes the game more boring and i’m willing to play better opponents because it makes me better. You left out things that would actually make the game better like removing certain cheap Perks and not having dark places to hide. How about peoples uniforms not perfectly blending in with surroundings to help prevent people hiding as well? No scrub city support streaks or death streaks. No free fire launchers for the no skill splash damage crowd? No cheap weapon attachments like thermal, target finders or heart beat sensors? No cheap equipment like shock charges, black hats, bouncing betties and emp nades? No more OP pistols or shotguns and removing snipers altogether. All they want to do is snipe and never help with objective play. Worst people ever to have on your team. Ugh. COD is slowly getting ruined by the kiddie crowd.

    1. You’ve listed a ton of things that won’t draw people back in, it will just keep a few people happy. Drastic changes are needed otherwise dominance will come to an end this year

  3. Great changes and they are definitely needed. As of now, the game is incredibly stale and only attracts die hard. It’s ugly, boring, horrible spawns, crap gameplay, hell it’s a quintessential dude-bro game and that’s a problem, it doesn’t attract any new fans, and the old fans are tired of it. We only play it because we have to as everyone else does. Implement these and more changes or fail.

    1. Thank you very much, I don’t expect any of these changes to happen but the community needs to make their voice heard and say collectively that they’re tired of the same old crap. Many thanks for your comment!

  4. This is a shit of an article if you want vehicles play battlefielf if you want longer time to kill play halo. I want everything in ghosts to stay intact except the maps. The only thing I agree with is the yearly release. People are bored of cod but everyone. Some of us still enjoy it. Oh and campers need to go and move on to the best new thing titanfall. Cod paradise.

  5. I apologize for being rude. That was my pubstomping ego talking but seriously I remember past games people complaining about hit detection and lag. Two aspects that were improved upon. It just seem to me that people just are used to talking smack about a game that for sixty bucks you can play a whole year. Im getting infamous ss and ill probably play it for two weeks max and never touch it again.

    1. No problem, these points I made were to draw in new players more than keep the old. The ones who pay $60 a year obviously want to do so but I feel like a lot will lose interest as it will/has become stale. I feel like tweaking around with hit detection and just giving us new maps is not enough to sustain the huge following it had of old. There’s no reason why they couldn’t implement the changes you want too and obviously if a large percentage want that then it should be done.

  6. I agree with this article on most things, but other I highly disagree. First off I agree it should be harder to kill and that headshots should matter more. I agree with the mid game joining and the devs going back and forth. I agree that they need a new engine and that they should put more time into their games. I agree that I have almost never bought COD and cared a lick about the campaign. However, I play in a tight knit clan. Party chat is essential to us and we prefer to not have to listen to annoying individuals. Since I blocked all communication online my multiplayer experiences have spiked way up. I play cod like it is a game of pick up basketball. I enjoy not having to deal with balance issues related to user controlled vehicles. COD is a specific type of FPS. I see it as an evolution from Counter Strike, Unreal, and 007. COD doesn’t need to change its style or formatting, it needs to stop being lazy and create fresh feeling content coupled with consistancy . No more reskinning or gimmicks. Just solid online connections, skill based lobbies (not win based), and some thinking outside the box.

  7. I agree with some, but not all of these comments.

    I’ve been playing CoD since Call of Duty 2 in 2006. I’ve got a lot of experience with the series, and I very much agree we need a change. But I think variety is the key.

    Ghosts may be a buggy, rehash of the old, but I actually enjoy it to an extent. It’s brought the series back to being about, you know, shooting guns, solider warfare, instead of ridiculous over the top Killstreaks that started with MW2. It’s brought in Marksman rifles, which are awesome and remind me of the fun I had in CoD2. Nothing beats running around with a marksman, pulling of one shot kills while some douche with a rapid SMG sprays the entire map trying to kill you. Ghosts has again brought some balance back to the game. There’s large maps, there’s small maps, all which offer completely different styes of gameplay. Again, just like CoD2. I feel that Ghosts was a gift to us longer-term players who’ve put up with so much BS that has been introduced over the years. MW2 was the worst. It was literally, spawn, take 4 steps, die from harrier yet over you. Spawn again, take 7 steps, die from Predator missile. 90% of “soldiers” you saw in the game were lying prone under desks looking at laptops. It started with MW2 and ended with Black Ops 2. Yes, the killstreaks in Ghosts suck, which is awesome, because people are actually playing the game now. The main people complaining about the gameplay of Ghosts, are the younger, teenage crowd who only started playing with MW2 or MW3, with all the ridiculousness of the persk and killstreaks. Now they think Ghosts is too slow, hard and boring.

    Since Call of Duty 4 was patched on 360 back in 2007, making it unplayable for those of us not in the US, I’ve played Hardcore only. The kill times of Core are ridiculous, I’m not sure how you could suggest INCREASING the kill time. In Hardcore, it’s not always a one-shot-one-kill, you actually need to aim to kill someone, and the kill times, I think, are perfect.

    Now don’t get me wrong, I think Ghosts is a step in the right direction, but there’s still a LOT of work to be done. I don’t think these been a need for an engine change until now, because we’re using a new set of consoles. Any change earlier than this would have been change just for changes sake. It was not needed, but now, on Xbox One, it looks dated.

    I think for the next game, there needs to be changes that appeal to a wider audience:

    – Offer “barebones” playlists. No perks, no killstreaks.
    – Offer “Small/Large/Both” playlists. Those of us that like the variety will choose both, but all those complaining about Ghosts being too slow, can set all their classes to SMG and stick to the small maps.
    – Reduce the amount of perks and killstreaks. Simplify the game. Adding to the list of stuff in the game does not mean improving it.
    – Encourage team work. Have team based rewards/killstreaks, rather than stuff that benefits the player.
    – Discourage camping. If someone is stationary for too long, show them on the minimap!
    – Stick to realism. We have Titanfall and Halo, etc, for futuristic warfare. Stick to real life weapons and gadgets. I don’t want a personal helicopter drone following me all game getting kills, etc..

    Overall, I think it needs to be stripped down and taken back to basics.

    Or, they could just remake CoD2 using a next gen engine, and I’ll stick to that!

  8. agree with some, but not all of these comments.

    I’ve been playing CoD since Call of Duty 2 in 2006. I’ve got a lot of experience with the series, and I very much agree we need a change. But I think variety is the key.

    Ghosts may be a buggy, rehash of the old, but I actually enjoy it to an extent. It’s brought the series back to being about, you know, shooting guns, solider warfare, instead of ridiculous over the top Killstreaks that started with MW2. It’s brought in Marksman rifles, which are awesome and remind me of the fun I had in CoD2. Nothing beats running around with a marksman, pulling of one shot kills while some douche with a rapid SMG sprays the entire map trying to kill you. Ghosts has again brought some balance back to the game. There’s large maps, there’s small maps, all which offer completely different styes of gameplay. Again, just like CoD2. I feel that Ghosts was a gift to us longer-term players who’ve put up with so much BS that has been introduced over the years. MW2 was the worst. It was literally, spawn, take 4 steps, die from harrier yet over you. Spawn again, take 7 steps, die from Predator missile. 90% of “soldiers” you saw in the game were lying prone under desks looking at laptops. It started with MW2 and ended with Black Ops 2. Yes, the killstreaks in Ghosts suck, which is awesome, because people are actually playing the game now. The main people complaining about the gameplay of Ghosts, are the younger, teenage crowd who only started playing with MW2 or MW3, with all the ridiculousness of the persk and killstreaks. Now they think Ghosts is too slow, hard and boring.

    Since Call of Duty 4 was patched on 360 back in 2007, making it unplayable for those of us not in the US, I’ve played Hardcore only. The kill times of Core are ridiculous, I’m not sure how you could suggest INCREASING the kill time. In Hardcore, it’s not always a one-shot-one-kill, you actually need to aim to kill someone, and the kill times, I think, are perfect.

    Now don’t get me wrong, I think Ghosts is a step in the right direction, but there’s still a LOT of work to be done. I don’t think these been a need for an engine change until now, because we’re using a new set of consoles. Any change earlier than this would have been change just for changes sake. It was not needed, but now, on Xbox One, it looks dated.

    I think for the next game, there needs to be changes that appeal to a wider audience:

    – Offer “barebones” playlists. No perks, no killstreaks.
    – Offer “Small/Large/Both” playlists. Those of us that like the variety will choose both, but all those complaining about Ghosts being too slow, can set all their classes to SMG and stick to the small maps.
    – Reduce the amount of perks and killstreaks. Simplify the game. Adding to the list of stuff in the game does not mean improving it.
    – Encourage team work. Have team based rewards/killstreaks, rather than stuff that benefits the player.
    – Discourage camping. If someone is stationary for too long, show them on the minimap!
    – Stick to realism. We have Titanfall and Halo, etc, for futuristic warfare. Stick to real life weapons and gadgets. I don’t want a personal helicopter drone following me all game getting kills, etc..

    Overall, I think it needs to be stripped down and taken back to basics.

    Or, they could just remake CoD2 using a next gen engine, and I’ll stick to that!

    1. CoD 2 was an awesome game, one of the first i had on my 360.

      To encourage team work there should be some way of punishing a loss. The best team wins the game. I propose there should be zero XP for the losing side, absolutely nothing. This way prestiging will actually mean something.

      They should take it back to either WW1 or WW2, I agree.

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